// The fire that gets spawned when a Fuel puddle is shot. This damages pawns and then dissipates.

class FlameThrowerFlameB extends Emitter;

simulated function HandleOwnerDestroyed()
{
    Emitters[0].ParticlesPerSecond = 0;
    Emitters[0].InitialParticlesPerSecond = 0;
    Emitters[0].RespawnDeadParticles=false;

    Emitters[1].ParticlesPerSecond = 0;
    Emitters[1].InitialParticlesPerSecond = 0;
    Emitters[1].RespawnDeadParticles=false;

    AutoDestroy=true;
}

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter2
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         Opacity=0.600000
         FadeOutStartTime=0.094000
         FadeInEndTime=0.092000
         CoordinateSystem=PTCS_Relative
         MaxParticles=3
         StartLocationOffset=(X=17.000000)
         StartLocationRange=(X=(Max=5.000000))
         UseRotationFrom=PTRS_Normal
         SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=10.000000,Max=10.000000))
         DrawStyle=PTDS_Brighten
         Texture=Texture'Effects_Tex.Weapons.MP3rdPmuzzle_smoke1frame'
         SubdivisionScale(0)=0.500000
         LifetimeRange=(Min=0.200000,Max=0.200000)
         InitialDelayRange=(Min=0.050000,Max=0.050000)
     End Object
     Emitters(0)=SpriteEmitter'KFMod.KFShotgun3PMuzzFlash.SpriteEmitter2'

     LightType=LT_Pulse
     LightHue=30
     LightSaturation=100
     LightBrightness=150.000000
     LightRadius=4.000000
     bNoDelete=False
     bDynamicLight=True
     bNetTemporary=True
     Physics=PHYS_Trailer
}
